14
Need help with flipping/mirroring Bone2D and Inverse Kinematics
(programming.dev)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
I think your supposition about using ik just to capture (key) animations is right. I wouldn’t delete the bones after because you might add or tweak the animations later.
Then you should be able to -X the scale for whatever the root node 2d of your character is.
Maybe helpful: https://ask.godotengine.org/110222/possible-animation-player-deals-animating-position-rotation