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submitted 1 year ago by jossbo@lemmy.ml to c/starfield@lemmy.zip

It's a Bethesda RPG in space. If you're looking for No Man's Sky, it isn't that. If you're looking for Elite Dangerous, it isn't that. But it is a BSG RPG, just like I've been playing since Morrowind, and it really scratches that itch. I like the characters I've met, I've enjoyed exploring, and I'm starting to get into the lore and history. The weapons feel great and the gunplay is good. I tried the ship building and was pleased with how smooth a process that is.

I've seen a few graphical glitches, but this really is the least buggy-at-launch BSG RPG I've played. It's definitely made for a controller, but that's fine, that's how I prefer to play these days.

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[-] GentlemanLoser@ttrpg.network 2 points 1 year ago

This is what I was scared of. They are just repackaging the same game over and over. Oblivion, Fallout 3 & 4, Skyrim... It's a joke.

I'm sure the caves in Oblivion that became the caves in Fallout are also the same caves in Starfield. Even if the game didn't have planets they'd have put these caves in the game.

[-] OscarRobin@lemmy.world -1 points 1 year ago

Yep and each time Todd pushes them for even greater breadth at the sacrifice of depth. For example, stealth feels genuinely impossible and pointless in Starfield. I couldn't even stealth into the first room they present to you for that very purpose because every enemy instantly knew I was there. It's now just a shooty game with a bunch of loading screens and often ugly graphics with terrible performance.

this post was submitted on 03 Sep 2023
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