this post was submitted on 03 Sep 2023
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[–] dingus@lemmy.ml 215 points 2 years ago* (last edited 2 years ago) (7 children)

I don't get it.

People wanted another Bethesda game.

They got what they wanted.

I said in 2008, after playing the first Fallout game by Bethesda instead of Black Isle: "Only Bethesda could manage to make a post apocalyptic prostitute boring."

They've always been boring, they've always had ugly character models, and the writing has always been bad. You get what you paid for. A Bethesda game.

[–] Ertebolle@kbin.social 76 points 2 years ago* (last edited 2 years ago) (6 children)

I think the fundamental problem is that people had different expectations for a game set in space, both because Bethesda stoked them (all of that talk of having the idea decades ago / first new franchise in however many years / Microsoft bought the company just to get it as an exclusive / etc) and because after No Man's Sky people kind of expected that with their budget / resources they would manage to fix that game's problems and create something richer + more seamless.

In retrospect, if they'd simply sold it as "Skyrim in Space," admitted to the limitations up front - same underlying engine, limited amount of variety to procedurally-generated content, loading screens instead of seamless takeoff/landing, etc - and not pretended that it was something new, the response would have probably been much more uniformly positive.

[–] RightHandOfIkaros@lemmy.world 57 points 2 years ago (2 children)

But they kind of already did say most of that stuff.

They said long before the game came out that there was no seamless takeoff/landing. They said they upgraded their Creation Engine for Starfield, AFAIK they never said it was entirely new.

Either way, I like it. Its fun.

[–] dingus@lemmy.ml 13 points 2 years ago (4 children)

Either way, I like it. Its fun.

And that's great! I think we're mostly talking about the people who are whinging about it. People who are enjoying it, let em enjoy it.

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[–] Ertebolle@kbin.social 7 points 2 years ago

Hmm, I missed that about seamless takeoff/landing. But as @dingus mentions, you can use cutscenes and animations and other things to make that feel more immersive / continuous even if they are temporarily dropping you out of the engine.

[–] Cornelius_Wangenheim@lemmy.world 19 points 2 years ago* (last edited 2 years ago)

The setting lowered my expectations. Modern sci-fi has this weird obsession with being sterile and boring. Compared to the magical fantasy of Elder Scrolls and the zany retro-futurism of Fallout, it was guaranteed to be boring.

[–] dingus@lemmy.ml 18 points 2 years ago (1 children)

I think you're on the right track, but I think it's also because recent games did better with similar ideas. People shat all over Mass Effect Andromeda, but it hid loading screens behind interplanetary and FTL travel that was actually visualized. In my brain, I know they're cutscenes to cover for loading data, but it's enough to take you out of it being a "game" and allowing you to suspend your disbelief. It's hard to suspend disbelief when there's a loading screen constantly in front of you.

[–] HelixTitan@beehaw.org 5 points 2 years ago

Yeah, but you can do the same thing in Star Field, just takes a bit of learning. You get the exact same cut scenes for loading even, ala Mass Effect. The reality is the game offers fast travel, as essentially jumping 5 times and loading and seeing the cut scenes is the same thing as just loading to the end.

This game feels more like a test, do you actually want to explore, or do you want to hop point to point for the quest. You can do either. It just seems to offer fast travel as the first option, but you can take the slow way around too

[–] theterrasque@infosec.pub 12 points 2 years ago (2 children)

after No Man's Sky people kind of expected that with their budget / resources they would manage to fix that game's problems and create something richer + more seamless

That was basically what I hoped for. NMS type game, but with Skyrim/ fallout level modding, stories, quests and deeper meaning to it.

And with better procgen. They have the manpower and expertise to do that.

I haven't bought the game yet, waiting to see the initial responses. Now.. I'll probably pick it up on sale sometime, when bugs are fixed and there's solid mods.

[–] greenskye@lemm.ee 6 points 2 years ago (1 children)

Honestly I still think waiting to buy a Bethesda game is smart if you aren't a huge fan or something. Skyrim was pretty crap at launch and all the praise it gets now is mostly referring to Skyrim well after launch when patches and mods turned it into something good.

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[–] drcobaltjedi@programming.dev 6 points 2 years ago

I mean, it is extremely polished. I have encountered a total of 2 bugs over my entire playtime. By this time in fallout 4 I lost track of the number of bugs I saw, things jittering atound, people's faces acting wonky, nome of that here.

[–] SpaceNoodle@lemmy.world 11 points 2 years ago (2 children)
[–] Viking_Hippie@lemmy.world 9 points 2 years ago (1 children)

Closest I can get you is "Spacerimming: An Anal Odyssey", will that do?

[–] SpaceNoodle@lemmy.world 6 points 2 years ago

No but I'll hold on to that for now thanks

[–] dingus@lemmy.ml 2 points 2 years ago

Skyrim mods to the rescue?

[–] pimento64@sopuli.xyz 14 points 2 years ago (1 children)
[–] dingus@lemmy.ml 28 points 2 years ago (32 children)

Skyrim is literally one of their worst-written games and only has a saving grace of a wide open world that is interesting to explore.

Personal opinion, Morrowind was still boring, but had the best writing, best style, and required the most from the player. Morrowind was peak Bethesda and that was over 20 years ago.

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[–] tdawg@lemmy.world 12 points 2 years ago (1 children)

As an enjoyer of both Oblivion and Morrowind I'm going to say that I think it's more likely that the people at Bethesda who were key at making their past games good have either been promoted beyond their positions of expertise or simply left for greener pastures. Bethesda hasn't always been trash, and people are quick to forget transgressions from nearly a decade ago (yes! It's been that long!)

[–] dingus@lemmy.ml 9 points 2 years ago* (last edited 2 years ago) (1 children)

It's been 21 years since Morrowind, and 17 years since Oblivion. Been longer than a decade. Two in Morrowind's case. I would put Morrowind down as "peak Bethesda," and their games have been slowly turning to crap since. I agree, I think they lost a lot of key players who worked for them, and they've never been able to regain their footing.

[–] karmiclychee@sh.itjust.works 5 points 2 years ago* (last edited 2 years ago)

21 years since Morrowind

🫠

[–] uwe@lemmy.world 5 points 2 years ago (1 children)

I'm fine with their writing and their overall gameplay. It's just that they managed to make space feel boring and tiny. All those little areas in-between the loading screens really don't feel like a vast space opera at all.

Also I wish they would just invest into some new game mechanics. Proc gen planets look great and exploring them could have been so much fun 🥲

[–] FMT99@lemmy.world 2 points 2 years ago

Yeah one of the best parts of the game, the planets look great. There's just not much to do on them.

[–] GrammatonCleric@lemmy.world 2 points 2 years ago (1 children)
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