this post was submitted on 05 Jul 2023
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[–] StarServal@kbin.social 13 points 1 year ago

The downside is that developers would need to handle 3 different configurations (handheld, docked, and home).

No publisher wants to put the resources into this for absolutely no gain on their part. They'll target the easiest, cheapest and fastest method to get a game working and then leave it at that.