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I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

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[-] jjjalljs@ttrpg.network 44 points 1 year ago

5e has both too many rules and not enough rules.

It has very specific rules in some places. Item interactions, many spell specifics, grapple, holding your breath, etc.

It has very lackluster rules in other places. Social conflict, item and spell crafting, metagame stuff like making your own class or species.

I think a lot of people playing DND would be happier playing a different system. Just not the same system for everyone.

[-] Skabb@lemmy.world 3 points 1 year ago

DND writes its rules to be as quick to read and apply to basic situations, but then becomes unwieldy in many if the non-standard cases because they didn't take the word count to fine tune the rules work as you necessarily would expect, and thus they become confusing.

Something like PF2E (while not perfect in clarity, but much better) has much more verbose rules, but they do a better job of making them apply to non-standard situations closer to how you expect more often.

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this post was submitted on 04 Sep 2023
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