this post was submitted on 07 Sep 2023
574 points (93.6% liked)
Gaming
20006 readers
4 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is a nice sentiment, but it falls apart when you realize that a lot of the exploration is procedurally generated POI that eventually copies not just assets, but layouts and granular details. That tends to detract from a sense of wonder and mystery.
Which is fine, if they would just embrace that instead of trying to change how people perceive their work.
It didn't take me long to find two resesrch facilities that were identical down to enemy and loot placements less than 1km from each other.
That's exactly it-- The game is what it is and will be alot of fun for many people. They'll have nailed some stuff and missed the mark elsewhere...
But all the spinning shortcomings as design decisions is off-putting. Like if a restaurant is taking a long time to make my food, just say "it'll be a few extra minutes..." Not "Actually the anticipation of waiting a little longer will enhance your enjoyment, so you're welcome."