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this post was submitted on 10 Sep 2023
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Starfield
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Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
It's like anti-aliasing, it's called DLAA in Nvidia I think
didnt had any issues with the framerate so far so I don't mind
Right, but it's curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
isnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output...
Maybe. I've been wrong before.