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this post was submitted on 10 Sep 2023
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Starfield
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No, we can still criticize design choices of major studios by comparing output to other studios without being experts.
Sure, but I think it's important to try to understand the limitations and costs of these things and why it wasn't already like that. If you whittle it down to strictly design choice then it seems braindead simple to have designed it that way to begin with, so the true answer of why it was done is probably more complicated.
Should there have been less loading screens? Duh. If there were, though, there would've undoubtedly been compromises and a difference in scope of content in other areas. It's worth criticizing, but at this point I doubt anyone from Bethesda could look through the internet without tripping over a "the loading screens suck" post