59
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 10 Sep 2023
59 points (98.4% liked)
Baldur's Gate 3
6242 readers
19 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 1 year ago
MODERATORS
I wouldn’t hold my breath. It would be a pretty major feature. If it’s not released or even announced, it’s not coming.
Which is a shame, because I have fond memories of playing user made modules. Twoflower, if you’re reading this, you rule.
I loved making modules over in NWN toolmaker. I was even a featured module maker back in 2003 for a "cheat" module that let you make your own weapons and armor or edit the current weapons or armor that you have.
It may sound common now, but there wasn't such a thing back in the day.
The reason I'm hoping for something like this is because they have this feature for the Divinity Engine 2. BG3 runs on an updated version of that, Divinity 4.0 engine.
So hopefully it won't be too much of a hardship once they get things where they want it to be. After all, I assume they have something in-house that they use to do something similar. So, with luck, they can package that.
If they don't, then maybe we can get something from the modding community.