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So, Unity is charging game developers per video game install now...
(blog.unity.com)
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I would be eagerly awaiting a follow-up response from unity from this, because as it stands right now, consensus among gamedev circles is that unity won't prevent abuse at all, which is just awful for multiple groups of people.
Yeah most games are available offline, how would they track these metrics beyond steam/store sales?
And for the web games can they not be self hosted?