this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] Katzastrophe@feddit.de 43 points 1 year ago (1 children)

I gotta ask, considering the "per install" pricing, what exactly is an installation in the eyes of Unity?

A game download? In which case would a cancelled and restarted download result in two installations being logged?

Is it an API call during first start-up? What would keep malicious actors from simply modding their game to repeat this call a thousand times?

What about pirated copies? Do they count as being "installed"?

[–] Veraxus@kbin.social 37 points 1 year ago (1 children)

Unity's official response to those questions as of a few hours ago is akin to "we have ways... trust us."

[–] PixxlMan@lemmy.world 4 points 1 year ago

Yup let's trust Unity's crummy ways, keeping in mind that it's actually in their best interest to NOT detect false installs, since they get money when it doesn't...