this post was submitted on 12 Sep 2023
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I gotta ask, considering the "per install" pricing, what exactly is an installation in the eyes of Unity?
A game download? In which case would a cancelled and restarted download result in two installations being logged?
Is it an API call during first start-up? What would keep malicious actors from simply modding their game to repeat this call a thousand times?
What about pirated copies? Do they count as being "installed"?
Unity's official response to those questions as of a few hours ago is akin to "we have ways... trust us."
Yup let's trust Unity's crummy ways, keeping in mind that it's actually in their best interest to NOT detect false installs, since they get money when it doesn't...