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this post was submitted on 12 Sep 2023
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Game Development
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Nevermind PC games, think about how this would impact mobile games. Where you get TONS of transient installs, and very few consistent players.
You could actually go into debt by using unity, and accidentally being successful if you aren't abusively monitizing your game.
That's what this is about. The CEO said that devs who don't put ads in their games and monetize are "fucking idiots"
Unity isn't a game engine company anymore, they're an advertisement company that owns the rights to a game engine.
Yes
Haha for real ? What a pedigree. What's his name ?
John Riccitiello, dude looks, and behaves, like a bond villain
Or gacha/live service games, where you'll get enough installs and overall revenue to push you over the 200k threshold, but never enough installs for the 1 mil discount, in a genre where it's not uncommon for one person to have the same game on multiple devices (especially if you have a PC or console port), and for games to have a cycle of low revenue dead months that doesn't always coincide with new player counts due to the whale rule.