this post was submitted on 13 Sep 2023
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Can't wait an indie developer to go bankrupt because the super secret algorithm counted updates as new installations and the developer gets billed multiple times for their whole player base.
Or a rival developer, troll, corporation, etc just runs a script to uninstall/reinstall someone else's game over and over and over again costing them an insane amount of money.
Why bother actually installing? Just use a packet sniffer to find the data being sent to Unity and replay it in a loop. You could probably hit somewhere in the range of 100k-1M "installs" per minute.