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Unity has changed its pricing model, and game developers are pissed off
(www.theverge.com)
This is a most excellent place for technology news and articles.
Absolutely not.
You don't pay a dime until your game sells for 200k per year, at which point your quickly forced to go pro. It is not then until the 1M mark that you owe money. It is right there on the pricing page, did you read it?
Yea, the pricing model specifically calls out 1-200k installs.
Installs don't matter until you make 200k dollars per year, or over a million dollars on pro. I am not sure how I could be more clear.
The OP article says otherwise.
What? The revenue threshold is mentionned over and over again, there is even a table with the revenue brackets. The info is right there, in the article and in the Unity blog post. Are you so addicted to outrage that you won't even get your basic facts right? I am done here.