this post was submitted on 13 Sep 2023
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I played like 40hours of Cyberpunk 2077 before going on social media. I Thought it was going to get "mid" reviews, but I guess I got really lucky to not hit any serious bugs. Lesson being: If you wanna enjoy a game, don't look at any marketing materials, and don't seek out social media about it until you've had time to form your own opinions.
I read reviews before buying on day 2, basically. Sure, I expected some bugs, as the reviewers warned. I barely got any, just some visual glitches during cutscenes. Still, I would give the game a solid 8/10.
Came out of my playthrough to everyone raging about everything about the game. Couldn't even give an honest opinion about the game without being downvoted to oblivion because people who never even played the game refused to believe the game was playable at all.
The hype backlash was a serious issue for that game. People expected it to be something it never could have been.
It would be one thing if people were just overhyping things, but a lot of the outrage was over how much they just blatantly lied while marketing the game. They promised a lot of specific things and then released something that was aesthetically impressive but ultimately outdone in just about every other category by sometimes decades old games, and lacked all of the groundbreaking features they marketed.
Personally, even coming back to it much later and trying to enjoy it at face value with all of its updates, it still felt like a boring and shallow GTA clone with a neon glaze. That's not to mention the fact that it's still frustratingly buggy.
Yeah I think the same thing is happening with starfield as well. People expected skyrim x elite dangerous x the good parts of no man's sky and I think that just isn't realistic. That said I find starfield pretty meh in it's current state, I am waiting for the QOL mods to stabilize before I play much as I just ran into way too many issues.
I've seen a lot of people complain that "It's just fallout in space." And I'm just wondering what the hell they were expecting.
My biggest (not only) complaint so far is that entire planets have maybe 8 or 9 species of plants and animals. Hopefully biodiversity mods will pop up. It seems like a decent platform to build future content into.
Might be because they marketed it as such and then the devs failed to live up to the marketing.
I still laugh thinking about how it ran "surprisingly well" on PS4. Lmao
Cyberpunk 2077 was an incredible game until I tried to drive a car.
Yeah I hear that's bad, I hate all driving in video games so it wasn't anything out of the ordinary for me, I think I drove a car like twice in 150hrs.
Itβs horrible
I used motorcycles or rapid transit everywhere.
Same. I played it on stadia and it was pretty stable. When I went to that other site to see what people were saying I was absolutely shocked at the amount of bugs and hate it was getting.
I borrowed it from a library for a PS4. It was genuinely unplayable if you actually wanted to play it, but for laughing at the bugs and whatnot it was great.
Would've been pissed if I had paid anything for it.
I played it on Stadia, completed it within like two months after the release, never encountered any bug
To be it was truly bad, but not in a rage-y way, only in a "Wow, this is it?! All this hype, all this wait, and this tepid fart is all we're getting at the end?"-way.
I finished it - which granted isn't difficult given how brief the main quest is - then went through some specific side quests. I will give it credit, some of the side quests have really cool characters and are overall really well done. And the graphics can be pretty as hell in some if not most areas. But ~everything else, the main quest, the writing, the story, the city in itself, the software quality, the combat system, the upgrade system, it's all there, it's largely functional, but just barely so.
So yeah, just massively disappointing given how much work must have been behind it. I don't even want to know how often management yanked the team around and made them re-do massive parts of it, the bugginess and tonal disjointedness of the finished game hints at it plenty.
Special shoutout to the driving, which highlights how the game was clearly not meant to have this until relatively late in development.