2032
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 14 Sep 2023
2032 points (99.2% liked)
Games
32376 readers
1039 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
I would love to know what they would port to. UE and Godot seem like obvious candidates.
Unreal could do the exact same thing. Obviously preaching to the choir on a Lemmy instance of all places, but open source is the only way to be safe for the future. If you're already making the switch because Unity forces your hand, you might as well go with the long runway.
Not only can UE do the exact same thing, but Epic doesn't need small indies as much since they have a more diverse clientbase of heavy-hitters. Epic is much more able to absorb the damage if they make a pricing change that loses them the indie market.
If it's a 3D game, UE is a safe choice. If it's 2D I'm willing to bet they'll go with Godot.