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So, Unity is charging game developers per video game install now...
(blog.unity.com)
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The problem, from what I understand, is that the fees apply retroactive. So your 2018 Unity game will now have to start paying
That's my understanding as well. You could have a game on Steam that you haven't even updated in years, and then you suddenly have to start paying for new installs from existing owners.
Actually, it's potentially even worse. You could have a game that you released and then later removed from every storefront, but if people keep installing it, Unity will demand payment.