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submitted 1 year ago by L4s@lemmy.world to c/technology@lemmy.world

Unity’s new “per-install” pricing enrages the game development community | Fees of up to $0.20 per install threaten to upend large chunks of the industry.::Fees of up to $0.20 per install threaten to upend large chunks of the industry.

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[-] FredericChopin_@feddit.uk 18 points 1 year ago

How does that even work if say I buy a game at $10 and then I uninstall and install 51 times?

[-] kaitco@lemmy.world 32 points 1 year ago

You’ve entered into a brand new era of trolling game developers by directing costing them for the fun of it.

[-] douglasg14b@lemmy.world 14 points 1 year ago

I can even automate it for pennies.

Spin up 100 digital ocean droplets with Terra form. Install steam, the game, open the game, let it crash. Kill the droplet and do it again.

For every $0.70 I spend, I could get ~2000 installs. Per hour. Costing some dev up to $400/h

[-] lobut@lemmy.ca 12 points 1 year ago* (last edited 1 year ago)

They don't count reinstalls.

You can tell because they totally promise and definitely won't let you see how their system works because it's "proprietary".

[-] cuzit@lemmy.ml 11 points 1 year ago

That’s the cool part, it doesn’t.

this post was submitted on 14 Sep 2023
304 points (98.1% liked)

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