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Counting arrows? (diyrpg.org)
submitted 1 year ago by Yora@diyrpg.org to c/rpgmemes@ttrpg.network
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[-] mapleseedfall@lemmy.world -2 points 1 year ago

I always use the arrow rule from icrpg. You have unlimited arrows until you roll a nat 1. From that point on you have no arrows and have to improvise.

[-] Cralder@feddit.nu 11 points 1 year ago

That sounds really annoying. Imagine leaving a town fully stocked, get into a fight, roll a nat 1 on first attack and immediately have no arrows for the rest of the fight. What, did the ranger just forget that the quiver was empty before leaving town?

[-] sammytheman666@ttrpg.network 1 points 1 year ago

Which is why not counting normal ammo is best boi

[-] KevonLooney@lemm.ee 0 points 1 year ago

Maybe it's more like you clumsily dumped all your arrows on the ground. Fighting is messy and random. Just walking is random.

The other day I slipped on some stairs I walk up every day, fell and hurt my butt. That's a natural one definitely.

[-] sammytheman666@ttrpg.network 1 points 1 year ago

This reminds me when I was trying to fish out natural ones as a new DM from my players. They were rightfully annoyed by this. I fortunately grew from this and no longer fish natural ones

[-] c0mbatbag3l@lemmy.world 8 points 1 year ago

Seems really stupid honestly, imagine going into a fight and two arrows in you roll a 1 and now your ranged character is useless.

Like imagine forcing your barbarian to lose their melee weapon everytime they roll a 1, or a caster just loses their prepared spells, etc.

[-] Kryomaani@sopuli.xyz 2 points 1 year ago

People tend to not realize how often something is going to be happening with a one in twenty chance and that you are going to be rolling your basic attack roll a gazillion times per session. When you start rolling the dice, making attacks every turn, that is going to come up very often. In fact, statistically this rule would mean that your character would be carrying on average ~13½ arrows. By the time you've rolled 14 times it's more likely that there was at least one 1 in there than not. With multiple attacks per turn that's going to happen infuriatingly often.

[-] mapleseedfall@lemmy.world 1 points 1 year ago

It work best obviously with icrpg "balance", those 2 arrows in the game could bring a boss to half health easy.

One thing I quite dislike on standard 5e is most of the time your roll matters very little. And 5e compensate this with rolling more often

[-] Toekneegee@lemm.ee 1 points 1 year ago

Use ammunition? Roll a die. 11 and over, it's recoverable. 1-10 it's lost/broken.

this post was submitted on 16 Sep 2023
441 points (96.4% liked)

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