this post was submitted on 17 Sep 2023
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[–] tehmics@lemmy.world -4 points 1 year ago* (last edited 1 year ago) (3 children)

That's his whole point, you just shoehorned a third of the alignment system out of your sessions with that one move. If that's what you and your players want then that's fine, but it's certainly not better like you seem to think.

[–] sammytheman666@ttrpg.network 3 points 1 year ago

Oh yeah, players and DM love chaotic evil characters. Because they are always so fun to have around.

[–] Kryomaani@sopuli.xyz 2 points 1 year ago* (last edited 1 year ago)

If theres going to be a party then the players are responsible for coming up with a justification why their character would agree to work together with the rest of the party. I will always welcome even evil characters if and only if their player can actually show that they are capable of the necessary teamwork. The evil guy helping good guys begrudginly because they get something out of it is a classic trope and that's all fine.

Meanwhile, if your alignment is the classic Chaotic Stupid and you go full murderhobo and backstabber, why would the rest of the part ever tolerate that? They'll turn up face downwards in the nearest ditch and the player can try coming up with a new character that actually wants to be in the party.

[–] Mnemnosyne@sh.itjust.works 1 points 1 year ago

Anyone who thinks evil characters have to be jerks to their own party isn't playing an evil character, they're playing stupid characters.

If anything, evil characters that are not morons should be more fair and more protective of the party, because if they get caught doing something against the group, in their own mindset it is perfectly justified to immediately kill them over it. And even if they don't get killed, finding another competent group you can work with to accomplish your goals is difficult.

Evil characters can and should genuinely care about some people. They should also find some people to be sufficiently useful tools, even if they don't genuinely care for them, that maintaining them is worth some inconvenience. Anything less is being stupid evil. I can play dozens of different very evil characters that do not fuck over their party. Some of them can even get along in a party of mostly good people.

So does it remove some character concepts from sessions? Yes: the stupid, antisocial types that cannot work with a team and are dumb enough they'll get themselves killed before reaching fourth level probably.