I couldn't tell you the technical reasons, but yeah same concept: Break the source data in just the right way that the end result is interpret-able, but with interesting defects. There is a bit of an art to cutting and pasting and sculpting the data in just the right way. You get a feel for it after a while.
Does it still save in one of the most basic but still GIGANTIC file sizes?
Don't hate on Bitmap files.
They are good for glitch art (open in text editor and start mangling and you get some really cool results)
EDIT: references
It's like corrupting 8-bit games, isn't it?
I couldn't tell you the technical reasons, but yeah same concept: Break the source data in just the right way that the end result is interpret-able, but with interesting defects. There is a bit of an art to cutting and pasting and sculpting the data in just the right way. You get a feel for it after a while.
Watch me