this post was submitted on 19 Sep 2023
28 points (100.0% liked)

Starfield

2863 readers
15 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
 

Hoping to make this a discussion/brainstorming thread.

I hit level 20 and noticed that I had accumulated a healthy supply of random crafting items, so I decided to go into manufacturing. I set up my initial base on Sirius 3-B, and started expanding to other moons throughout the system, but I'm not sure what I should be manufacturing.

I've invested pretty heavily into my weapon and spacesuit design skills, but I've only got two points into outpost construction; I can set up simple and commercial fabricator/extractors, but I'm not sure what I'll need down the line. Any advice or suggestions from veteran Outpost builders?

you are viewing a single comment's thread
view the rest of the comments
[–] Stillhart@lemm.ee 12 points 1 year ago (13 children)

I haven't figured out the point of outposts yet. You can use them to make money, I guess, but it's not like money is hard to make in this game. It would be cool if they put something in the game that you could only get through outposts, like end-game crafting mats for modding or something.

But AFAIK, there's no point to outposts... another of the many shallow mechanics in this game.

[–] all-knight-party@kbin.cafe 6 points 1 year ago (12 children)

It's part of how you can gather materials more on demand or long term than hoping you loot some or going and buying them, and it's about being able to make your own space to live in and feel like you made something neat.

I tried to make a ship to live out of with every crafting station and tons of cargo, but the ship just ended up massive and unwieldy to move around in.

I ended up creating a base with lots of organized storage and such so that I can now have whatever size and kind of ship I want, just for funsies, and I can leave all the storage and crafting shit at "home".

I'm glad they let you gain materials and such in different ways, so if I really really wanted to, I could just bust my ass running missions and use my money to buy mats.

[–] Stillhart@lemm.ee 6 points 1 year ago (4 children)

You are describing sandbox elements, which are great for those that enjoy them, but have no point by definition.

[–] all-knight-party@kbin.cafe 6 points 1 year ago (1 children)

Well, I enjoy them, and enjoyment is the point of me playing this game. If you like things like Minecraft or Terraria/Starbound/the building portions of Valheim, then you can find enjoyment in outpost construction. Otherwise, you might like it as a way to make resources or a way to store things and have a living space without resorting to a ship that you're locked to because any other ship not made to accommodate all of your crap and need for workstations won't do.

The pros are not purely creative, but that is a pro if you're into that. Every game has parts that some people will like and others won't like, just because you think sandbox elements have no point by definition doesn't mean someone like me won't enjoy noodling around in Garry's Mod without any mechanical incentive. Exploring the mechanical space of a game and creating just to create can be fun. Not for everyone, but it can be in its own right.

[–] Stillhart@lemm.ee -1 points 1 year ago (1 children)

Well, I enjoy them, and enjoyment is the point of me playing this game.

This is a tautology.

Regardless, I feel like you're arguing to defend the honor of sandbox elements when I'm not attacking sandbox elements. I said they're fun for those who enjoy them. You said you enjoy them. We are in agreement.

[–] variants@possumpat.io 0 points 1 year ago (1 children)

You said they had no point, they are saying the point is to have fun

[–] Stillhart@lemm.ee 2 points 1 year ago

That's a stupid thing to say. Obviously, it''s a video game, everything is in there to have fun with.

load more comments (2 replies)
load more comments (9 replies)
load more comments (9 replies)