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Unity backtracks, no runtime fee for sub $1mil or for games on current/old versions
(blog.unity.com)
This is a most excellent place for technology news and articles.
This company will be dead in three years. No one will pin their livelihood to this engine after this
Exactly. This isn't some wack subscription fee for a game, they're directly attacking the livelihoods of industry professionals. Many studios were already having a hard time seeing the value in unity over unreal anyway. Now it's an easy choice.
As for the company... idk. I'd be surprised if they completely go away. I suspect either the company or the engine tech will be bought by Microsoft, or some other company, at some point.
Why does the new board of directors look like the same people but with mustaches?
The CEO will probably sell the company and walk away with a ton of cash.
Public company. He can't just sell it. Hell probably make millions off his own shares though.
I think the engine will survive, like you say. I don't think the actual company will. But I am just speculating. I have no knowledge one way or the other
I wouldn’t be that optimistic. It’ll be a less attractive engine for indie devs and smaller companies, but it’s their enterprise customers that bring in the lion’s share of the revenue, and it takes a lot more to move them. To them, it’s purely a business decision. They didn’t even notice the drama, but come the q1 2024 fiscal report they’ll notice the supplier’s cost increased, have an investigation done if any competitors offer a better deal and what the retooling and retraining costs would be, observe keeping with Unity will be significantly cheaper, and life will go on. I sure hope Godot can take over the indie scene though, that would be amazing.