this post was submitted on 28 Sep 2023
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This comic is part of an ongoing story that might make more sense with full context.

First comic in this story
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If you want to read the whole thing in one go, it's easiest on my site.
(These are "newest first", so start at the end and work backwards.)

Throughout October, I'll be drawing a piece of Konsi art every day as a Drawtober challenge. Here's the prompts I'll be using.

You can find the art on Mastodon, Tumblr, Bsky, or Twitter. First two are best.


This is a surprisingly smart read for Xanathar's Guild thieves.

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[–] ahdok@ttrpg.network 91 points 1 year ago (3 children)

In tomorrow's comic, Konsi's going to be standing significantly further back than she is here. This is because ~~Drawing people standing far apart and talking to each other is difficult without using perspective, which I'm bad at, so I put them close together for this first panel~~ during the last panel, Konsi backed up several paces while they were arguing.

[–] Strasza@lemmy.world 35 points 1 year ago (1 children)
[–] FaceDeer@kbin.social 43 points 1 year ago

"Okay, roll for initiative and place yourself on the map" is the perfect time to reveal to the DM that you were in fact conversing with that guy while hiding thirty feet away behind a pile of crates.

[–] thedirtyknapkin@lemmy.world 7 points 1 year ago* (last edited 1 year ago) (1 children)

exaggeration of things like that can be really good to get your point across. especially for people reading on release that haven't necessarily looked at the precious spacing in a couple days.

I still don't think you exaggerated it nearly enough. think of it like a cartoon, if you want to show her backing away, then have her press against the wall, or all the way down an alley, or maybe some little motion cues like step step step leading backwards. ooh, or you could try the manga thing where they just have like shock lines outlining where they just were.

don't worry about physical logic being grounded, and don't try to by visually subtle. if you have a visual point to make it's usually better to make it almost painfully obvious. slap the reader with it to make sure they get it.

[–] ahdok@ttrpg.network 8 points 1 year ago (1 children)

I don't really want to draw a load of extra panels to explain away a technical error though :)

[–] FaceDeer@kbin.social 6 points 1 year ago

Especially given that if you hadn't mentioned it I expect 99% of your readers wouldn't have noticed. :)

[–] stephen01king@lemmy.zip 5 points 1 year ago (1 children)

What about making the panel more zoomed out? Would that make it harder or easier to draw than using perspective?

[–] ahdok@ttrpg.network 10 points 1 year ago* (last edited 1 year ago)

Oh yeah, I can draw a zoomed out panel, but... there's a lot of competing factors in comic design here.

A lot of the visual identity of a comic like this is in the character designs, and a lot of the emotion and body language is conveyed in close up. If I show a zoomed out panel, I can't really convey any details of the characters, either in their outfit or their expression. The leader is also a "new character" so... it's important to let the audience get a good look at him a few times to get used to him.

But this is missing the forest for the trees a bit here. What happened was I drew this comic like this, because it's best for dialogue, and I drew the next one spread out because it's best for action, and made a continuity error due to a technical mistake.