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Path based terrain?
(suppo.fi)
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Maybe you can devise a custom gizmo for the spline nodes in your network graph. So each gizmo has an Area3D which monitors for a collider in the intersection nodes, and registers a connection when hovered over said intersection. You give two of the these gizmos to each of your ~~intersection~~ spline nodes for start and end, and you're gucci.
Yeah, I'm trying custom gizmos, but I'm having a hard time figuring out how to detect if I'm hovering over a something when committing a handle.