140
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 02 Oct 2023
140 points (96.1% liked)
Xbox
5271 readers
27 users here now
An Xbox community for Lemmy!
UNIVERSAL XBOX SUBSCRIBE LINK - CLICK HERE
Click this to open this community in your Specific Instance, then click Subscribe
Rules:
- Stay on topic.
- No hate speech.
- No Politics.
- No console wars. We are all gamers.
- No Clickbait
- Be a decent human.
- No piracy talk or links to copywrited content.
QUICK START GUIDE AND RULES:
New to Lemmy?
View the Getting Started Guide
Attributions:
Xbox Logo: https://commons.wikimedia.org/wiki/File:XBOX_logo_2012.svg
Banner : https://www.xbox.com/en-us/wallpapers/
founded 1 year ago
MODERATORS
I also don’t see the exact same bugs in unreal 5 that I did in unreal 3.
Creation engine 2 has the same bugs I saw in fallout 3, and the same limitations. They’ve updated it to use 64 bit so they can cram in more shitty scripts, and they’ve updated it to use modern rendering techniques. The underlying issues with quest triggers, npc spawning, and collision are all still present.
Changing engines would destroy the modding community, it's as simple as that.
Without Creation engine, Bethesda games would not feel like Bethesda games.
That’s only a problem if you’re gonna release the same game 6+ times on the same engine with slight upgrades and expect the modding community to keep up.
Overhauling the engine to fix long standing bugs won’t necessarily change the fact that it’s a plug-in based engine.
There’s only one company I know of that has done that exact same scenario. Sounds like a problem they made for themselves.