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Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

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[-] Platform27@lemmy.ml 3 points 1 year ago* (last edited 1 year ago)

I think we are constantly progressing in that field. One issue for latency was that controllers used to contact your device, and then the server. Now they can connect directly to the server. Things will improve, like it or not.

For right now, I think the biggest hurdle is with ISPs.

  1. Data caps can be quite common, in many countries. Essentially creating a huge limit on how much you can (if at all) play.
  2. Most people’s router, and access point hardware needs upgrading. A lot of the stock router AIOs from ISPs are really bad. Creating a bottleneck before the data even reaches the servers.

Another hurdle I can see is companies profit sharing. Everyone wants a large cut, so I’d expect multiple streaming options… and many failures, like what we’re seeing on the movies/series streaming model… just with games it’ll be soooo much worse.

this post was submitted on 02 Oct 2023
26 points (96.4% liked)

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