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Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

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[-] Dark_Arc@social.packetloss.gg 2 points 1 year ago* (last edited 1 year ago)

But this is the limit of cloud gaming. Cloud gaming in no design goes all the way around the earth, or half way around the earth. Stadia used regional data centers, as does GeforceNOW, as does Shadow.

50ms seems really arbitrary.

[-] rasensprenger@feddit.de 2 points 1 year ago

I also think 50ms is a bit pessimistic, but there are locations which are far off of googles datacenters (at least until they finish their Johannesburg location, south africa seems very isolated) and you're never directly connected via as-the-bird-flies fibre connections, actual path length will be longer than just drawing a line on a map.

This can all be mitigated by just building more and closer edge servers, of course, but at some point you just have a computer in your room again.

this post was submitted on 02 Oct 2023
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