this post was submitted on 08 Oct 2023
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Hi all, I am running Batttlebit on my Linux machine and for the most part performance is good (127v127 = 180fps average). However after I installed MangoHUD to measure some KPIs (like GPU utilization) I realized that the game is barely using all available resources. My GPU (RX 5700 XT) is running at around 70% and its definitly no CPU bottleneck (because my CPU is running at 20 - 25% (AMD R9 3900x)). I have tried many things to find the issue (upgrading to latest Mesa, installing Gamemode, etc.) but it seems like that I cannot iron it out. What are your observations? What is you GPU utilization? And how many frames do you get by average?

System Information Linux Backbone: Zorin OS 16.3 Liquorix Kernel Proton-GE Custom (only works on Flatpak Version of the Game) Proton 7.0-6 (only version which is currently working on native Steam) Steam Native / Steam Flatpak (Tested both) Latest Mesa Driver (for Native) Latest oibaf Graphics Driver Gamemode

Hardware: AMD R9 3900x AMD 5700 XT 32 GB Ram NVME SSD

**Edit: **After some further tests it seems like its a bottleneck issue due to the fact that the game is not capable of using all available cpu cores.

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[โ€“] dome@feddit.de 2 points 1 year ago* (last edited 1 year ago) (1 children)

Okay after testing I can confirm that its definitely an cpu bottleneck. Seemes like the game or the unity engine is not capable of utilizing all cpu cores which is a bummer.. I couldn't find a workaround either. Even "taskset" via terminal does not help since the command shows that already all cores are allocated to the process. However the engine / game does not utilize these.

[โ€“] Corngood@lemmy.ml 1 points 1 year ago

I'm not sure if the game supports more than one of vulkan/d3d11/d3d12, but those might have different CPU performance. Also you seem to be stuck on an old version of proton. If there's any way to get it working on something newer that might help.