this post was submitted on 06 Oct 2023
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[โ€“] Zennyker@ttrpg.network 3 points 1 year ago (1 children)

Tbf, problem is most never get to the reality warping stuff

They should not warp reality at high levels or martials should have more power at later levels

[โ€“] xyzzy@lemm.ee 1 points 1 year ago

I agree. I think both should be completely redesigned from the ground up, but they're not interested in doing that in 6E.

  • Wizards should be boosted in early levels and nerfed in later ones, and should be split into multiple classes focused around illusion, commanding undead, AoE damage, control, buff/debuff, etc. (but not all of them simultaneously).
  • Fighters should get maneuvers and cleave damage focusing on one or few targets.
  • Rogues can continue occupying their niche of single target, high risk / high reward critical damage (but note key phase: high risk). Etc.

Everyone should have a clear specialization with a little overlap. A class should be the best at a thing and adequate at something else.