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Panels keep increasing in size every time I run a scene
(lemmy.blahaj.zone)
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This is just a guess but it could be that (re)setting the texture of an control node May also reset it's size since I think it tries to stick as close as possible on the original texture resolution.
Is the size a different when you set it to a different texture? Maybe the same image but with lower res?
Clever thought, but no, the code doesn't change any of those textures, it just changes the character portrait and the background image, which both don't mess up anything. They are still where they are supposed to be. Thank you either way!