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FSR 2 or 3? (lemmy.today)

Is there any news about when FSR 2 will come out? I saw this which said it was like coming closer to September 6, which was around a month ago. Are there any plans to implement FSR 3?

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[-] Daydream8714@lemmy.today 6 points 11 months ago

Right, but doesn’t each game developer need to implement it into their game? It’s my understanding that the technology is released, but not yet implemented in Baldur’s Gate 3.

[-] Contend6248@feddit.de 6 points 11 months ago

Ah, i didn't saw which community this was posted in, my bad.

[-] bjoern_tantau@swg-empire.de 5 points 11 months ago

Correct. FSR 1 can be implemented on a system level (it's done that way on SteamOS). But FSR 2 has to be implemented for each game individually.

[-] Daydream8714@lemmy.today 2 points 11 months ago

Interestingly enough, the Steam Deck is why I ask. I’m hopeful that with FSR 2/3 I can get solid performance on it.

[-] bjoern_tantau@swg-empire.de 4 points 11 months ago

The game seems to be more CPU bound. FSR helps more with graphics.

But, FWIW with these settings I get more or less acceptable performance and visual quality:

  • vsync and frame rate cap off
  • in-game FSR: Ultra Quality
  • everything on low, except textures on medium with x2 anisotropic filtering
  • anti-aliasing: TAA (this resets every launch for some reason)
[-] Daydream8714@lemmy.today 1 points 11 months ago

Interesting, I’ll have to test those settings out. Thanks!

this post was submitted on 12 Oct 2023
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