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submitted 11 months ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] kadu@lemmy.world 3 points 11 months ago

The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you're emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you've covered your TV on Vaseline.

[-] BudgetBandit@sh.itjust.works 1 points 11 months ago

I actually got a CRT just for retro gaming.

[-] lud@lemm.ee 2 points 11 months ago

Yeah, not much else one can use a CRT for.

[-] Tronn4@lemmy.world 3 points 11 months ago

I got mine for retro pron viewing. Can't beat it

[-] Gullible@sh.itjust.works 4 points 11 months ago

“That’s right, slap that brown pixel with your sharp pink pixel.”

[-] EnderofGames@sh.itjust.works 2 points 11 months ago

You can't beat it? Doesn't that defeat the purpose?

[-] Pxtl@lemmy.ca 1 points 11 months ago

Even on a CRT a lot of N64 games looked blurry as hell back in the day.

I was that one guy who hated 4 player Goldeneye. That game played like crap and looked like crap.

this post was submitted on 16 Oct 2023
166 points (96.1% liked)

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