this post was submitted on 21 Oct 2023
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Ultimately this is what it's running in the background: https://github.com/ValveSoftware/Fossilize
The idea is to make sure your graphics card shader cache is full with everything the game may use at some point, enabling smoother play and less hitching.
I think on NVIDIA, the cache ain't that big by default so it may be recompiling everything from scratch, whereas it's less noticeable on AMD systems because it's already compiled it so only compiles what's changed/new.
This issue suggests it's currently pretty broken on NVIDIA right now: https://github.com/ValveSoftware/steam-for-linux/issues/9803
Didn't know they have a github account. Thanks for pasting these links. I'd study this Q more while another reshadering is going on.
What isn't broken with Nvidia? :b