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this post was submitted on 21 Oct 2023
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This is such a silly argument. Sure I can make a game that has a fucking memory leak to "really put your PC to the limit" and render every single tri on a polygon no matter the distance you are looking from but that is just a stupid way of "pushing your pc to the limit". Hell lets make a 30 billion tri model for a generic npc and populate a scene with many of them, that will surely push your pc to the limits. This is just a poorly together hackjob where they know they can just patch it post launch because fools will buy this shit. The devs are working hard on this game but optimization shouldn't just be pushed off to the post launch era of a god damn game.
Just like Crysis was a poorly put together hackjob too, right? You know, like in that post where you used Crysis as an example as a game with poor performance on launch. And of course the CryEngine is known to be a buggy cooked piece of shit, right?
Oh, wait, no, it's quite literally the opposite. Weird.
And yet everything you said have no relevance
A poorly optimized game will not put your pc to the limit. Instead it will bottleneck itself on stupid issues and inefficiencies. Your pc will actually not be utilised to its full potential. Make no mistake, this game isn't slow because it's gorgeous and advanced, it's slow because graphically it's poorly made.