this post was submitted on 21 Oct 2023
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Ehhh, once it clicks, GURPS boils down to 3d6 ≤ skill level + modifiers. All the "game settings" are just tools to accurately map the character and world concepts into appropriately priced skill levels and modifiers. The more comfortable the GM gets with pricing, the more they can just wing it and go with a modifier that feels right.
You don't "swap" rules, you use the same rules for everything. All the rulebooks are just guides for keeping modifiers balanced, although the canonical GURPS universe is predominantly a setting-hopping/genre-changing monstrosity so that might be of interest to you.
That does sound fairly cool. I'll look into the lore.
That said, my group took like 5 months to really get comfortable with SWADE and I personally find that system dead simple.