this post was submitted on 23 Oct 2023
258 points (94.5% liked)

Technology

59329 readers
6443 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN::Star Citizen developer Cloud Imperium Games has said Squadron 42, the single-player portion of its controversial space sim, is finally “feature complete”, over a decade after it was announced.

you are viewing a single comment's thread
view the rest of the comments
[–] dylanTheDeveloper@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Games have gotten more complex and so have the teams to make them.

It use to be a few developers juggling multiple rolls to entire departments that only specialise in one thing.

To get all those different professions together to build a game is really hard because of communication. The best people are the ones who can do a bit of everything but large companies don't want that, they want specialists who do one thing.

You can program? You can also create 3D assets? Your good at audio? Well tough you have to pick one and you'll probably never interact outside your team.

And this leads to lots of fantastic ideas and creativity being lost not to mention bugs and other issues popping up.