this post was submitted on 23 Oct 2023
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Since I'm enjoying the different rules shared here, here's a (from memory) rendition of the Fate RPG rules on encountering lethal amounts of damage.
DM and player discuss and assign an appropriate and interesting condition that moves the game along. That condition may be "dying" or could be something more interesting.
Players and the GM can invoke the new player condition to gain benefits and make other rolls easier or harder. (The core FATE rule.)
Weirdly, this covers a lot of interesting cases really well:
For GMs running a game of FATE, I recommend watching the "The Princess Bride", which milks the "dying" condition for interesting moments, in many delightful ways.