this post was submitted on 25 Oct 2023
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@rust Blog post: Mutable object trees in Rust, using memory arenas

https://radiki.dev/posts/mutable-cursor-dags-in-arenas-rust/

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[–] lolcatnip@reddthat.com 0 points 1 year ago* (last edited 1 year ago)

I think we're more or less in agreement. I lean more towards leveraging language primitives when possible to get the most support from a compiler, but I'll happily acknowledge that there are no one-size-fits-all designs.