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I usually play games on "normal" difficulty these days, for a balanced challenge. However, I don't particularly enjoy boss fights, or at least I don't enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to "easy", while not making the rest of the game less challenging as well.

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[-] fckreddit@lemmy.ml 3 points 10 months ago

Yeah, also a way to skip certain missions in older GTA games. I usually play games on easy because I have a low tolerance for frustration. Hence, I tend to avoid souls-likes, etc, although I would love to play them.

[-] SpaceNoodle@lemmy.world 7 points 10 months ago

My reasoning is that I already have a job, and I need my games to feel like fun, not work. I want a challenge, not a slog.

[-] TowerofPimps@lemmy.world 4 points 10 months ago

"All you had to do was follow the damn train, CJ!"

[-] setsneedtofeed@lemmy.world 1 points 10 months ago

People always complain about this because they blocked out the trauma of the RC plane missions. Those were 1000x worse.

[-] setsneedtofeed@lemmy.world 2 points 10 months ago

I think there is a wide difference between soulslikes and GTA. The most obvious being that soulslikes are understood to be difficult, while GTA difficulty spikes are almost random and tend to be a result of poor design.

In something like GTA there shouldn't be a need to skip story critical missions, because those mission should be ironed out. The really frustrating missions either need to be reworked or pushed into optional side missions.

this post was submitted on 29 Oct 2023
141 points (89.4% liked)

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