this post was submitted on 09 Jul 2023
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Programming
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I'd never heard of mutation testing before either, and it seems really interesting. It reminds me of fuzzing, except for the code instead of the input. Maybe a little impractical for some codebases with long build times though. Still, I'll have to give it a try for a future project. It looks like there's several tools for mutation testing C/C++.
The most useful tests I write are generally regression tests. Every time I find a bug, I'll replicate it in a test case, then fix the bug. I think this is just basic Test-Driven-Development practice, but it's very useful to verify that your tests actually fail when they should. Mutation/Pit testing seems like it addresses that nicely.
We are running the above pi tests with an extra (Gradle based) build plugin so that it only runs mutations for the changed lines in that pull request. That drastically reduces runtime and still ensures that new code is covered to the mutation test level we want. Maybe something similar can be done for C or C++ projects.
I'm currently working on a C++ project that takes about 10 minutes to do a clean build (Plus another 5 minutes in CI to actually run the tests). Incremental builds are set up, and work quite well, but any header changes can easily result in a 5 minute incremental build.
As much as I'd like to try, I don't see mutation testing being worthwhile for this project outside of maybe a few isolated modules that could be tested independently. It's a highly interconnected codebase, and I've personally reviewed (or written) every test, so I already know they're of fairly high quality, but it would be nice to be able to measure.