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this post was submitted on 03 Nov 2023
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I thought you were talking about mobile games or something locked behind a paywall before I read further and realized you're mad that multi-player is "locked" behind someone completing a tutorial. I haven't played either of the two games you mentioned by name but I would imagine that they are complicated/unique enough where a tutorial is warranted. It's kind of annoying if you just want to hop in and go, sure, but if "most of the fucking game" content consists of the beginning tutorial then you bought the wrong game to begin with.
GT7 isn't any more complicated than GT1-6. To have an unskippable tutorial in the umpteenth installment of a game go over the basic controls and mechanics of racing a car is madness. They don't actually give you any tutorial on the stuff that should have it, like manually manipulating the engine tuning, but they have several points of progression to familiarize you with the brakes and gas and steering. Which anyone who has driven a car or played a racing game can very much figure the fuck out without a tutorial.
Tutorials are designed for the dumbest person out there who has zero idea what they're doing. So in this case someone who has never driven a car or played a racing game before. If a tutorial told you "this works like the last game, do the same" it's obviously bad design. Yeah that's a super small subset of the people playing the game but it's better to overexplain than underexplain. But in this case yeah they should 100% just have a separate tutorial mode section for people who need it, having that REQUIRED in a racing game is ridiculous. I haven't played racing games in years but last I remember that's what used to be the norm.
I mean, the easy option is just selecting your level of experience at the beginning and offering experienced players an option to skip the tutorial.