this post was submitted on 09 Nov 2023
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[–] tormeh@discuss.tchncs.de 1 points 1 year ago (1 children)

A DM can always TPK the party, so there’s no game in that. I think you just encountered a different playstyle than your preferred one. Some people like mechanical dungeon crawls where everyone is expected to have one or two backup characters on hand because death happens.

[–] Anticorp@lemmy.ml 5 points 1 year ago (1 children)

These guys were hostile towards players. I'll give you an example. I rolled a 1 on an attack against a goblin that was fleeing. The DM decided that a 1 meant I accidentally hit another player who was not even close to the goblin. He made me roll to see if I overcame the players AC and I rolled a 20, which he said meant I crit the other player. Then he had me roll for damage and I rolled max damage and killed the other player. It was that player's first time playing and they had spent a ton of time creating their character. That was when I decided I didn't want to play with that DM any more. Deciding I hit another player all the way across the room was hostile, and then forcing a crit was icing on the cake. Actually having me outright kill another player when I was attacking a goblin with eldridtch blast is just ridiculous.

[–] TigrisMorte@kbin.social 0 points 1 year ago (1 children)

A critical fumble system is in use at many tables including my own. No where near as extreme a thing as you believe it to be.

[–] Anticorp@lemmy.ml 4 points 1 year ago

I'm familiar with the system, it's in the rulebook. It's his decisions on how to handle it by attacking another brand new player that I disliked, especially since that sort of thing was common for him and he seemed to get enjoyment from it. If you as a DM get enjoyment from killing your players then you're not the DM for me. I've played D&D off and on for 35 years, and those were the only two DMs I've played with that were actively trying to kill their players. Not my thing, which is why I don't play there anymore.