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submitted 1 year ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] Dasnap@lemmy.world 30 points 1 year ago* (last edited 1 year ago)

Wouldn't ARM cause a lot of compatibility issues? I'd imagine we'd need to stick to small form factor x64 for now.

[-] bitwolf@lemmy.one 5 points 1 year ago

It mostly works but you do get a small performance hit. Comparable to to the proton -> dx conversion.

That said, games tend to hit the GPU much more than the CPU

[-] ggppjj@lemmy.world -5 points 1 year ago

I run windows on ARM, no issues using x86-64 apps.

[-] gsfraley@lemmy.world 16 points 1 year ago

That gets wildly different with how taxing games are and how much they specifically take advantage of x86_64 instructions sets. Even decade old games would barely squeak by, if they don't break entirely.

this post was submitted on 10 Nov 2023
232 points (98.3% liked)

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