this post was submitted on 13 Nov 2023
268 points (98.2% liked)

Games

32564 readers
1692 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ArmoredThirteen@lemmy.ml 21 points 1 year ago (1 children)

Don't get me started on Plastic... There's this weird thing that happens internally sometimes when we get to work on fun projects, like mini game jams kind of thing. Someone in the group will inevitably be like "We should use Plastic" and we all kinda have to go along with it because it feels like we're not allowed to admit that Plastic blows. Then we end up frustrated and complaining about it but not switching to Git because again, can't say out loud that one of our own tools doesn't work well that would just be silly

[–] kryllic@programming.dev 12 points 1 year ago (1 children)

Too bad Unity axed that project to create a game in-house using the engine to identify weak points and improve the engine. My guess is they realized how many of their acquired tools aren't as good as they had hoped and didn't want to admit they messed up in a few places. I sense lots of tech debt in the engine.

[–] ArmoredThirteen@lemmy.ml 6 points 1 year ago

Gigaya, yeah. I have very little insight on that one it came as a bit of a shock internally too from my understanding. I really wish that project kept going it had a lot of value. From my point of view in my fairly limited position, the tech debt I deal with isn't too bad but there are wild scaling issues from growing too fast in the last few years.