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submitted 10 months ago by HowSwayy@lemmy.ml to c/gaming@lemmy.ml
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[-] winterayars@sh.itjust.works 14 points 10 months ago

And even lossy compression is not inherently bad. AAC is completely indistinguishable from lossless for most people and hardware setups, and very close anyway when it's not. It uses a fraction of the space, though. (Not a comment on game dev practices, more a comment on compression.)

[-] Katana314@lemmy.world 1 points 10 months ago

I think I’ve been told that AAC uses just enough CPU to decode that developers don’t want it. Even that assessment could be wrong.

this post was submitted on 14 Nov 2023
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