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Here Are The Nominees For The Game Awards 2023 - Game Informer
(www.gameinformer.com)
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Starfield player counts will go way up once the modkit is released. Every single one of those people playing Skyrim on Steam have modded it out the wazoo.
They might go up but I'd be surprised it will rival Skyrim. I'm a Skyrim fan, yet I'm not enticed to play Starfield for reasons beyond me. It feels like it's lacking something and I can't put my finger on it. I don't believe mods would make much of a difference, but who knows, maybe I'm wrong.
I modded Skyrim (and Oblivion) because the vanilla game was exciting already, in spite of its flaws. I couldn't be bothered otherwise.
For me, it's the vast expanses of procedurally generated nothingness in Starfield that turns me off the most, especially combined with the menu-based fast travel heavy way you get around.
The magic of Bethesda games comes from their handcrafted open worlds, always full of things to see and explore and get sidetracked by. Its the feeling that kicks in when the horizon first opens up after you exit the sewer/vault/customs office and you realize that you can just pick a direction and start walking and you'll come across something interesting.
Starfield doesn't do that. You can't just pick a direction and go, it's all fast travel. And if you're down on a planet you can, but there is no magic to be found because it's all procedurally generated emptiness between copy-pasted points of interest.
In their ambitions to have a bigger scope than ever they sacrificed the very thing that made their games so compelling to begin with.
This is exactly my thought. In Skyrim, every tree stump looked like it had the benefit of a beauty pass by an artist. In Starfield, it's very clear that most of the ground was never looked at before I got there, and there's no reason for me to look at it now