this post was submitted on 16 Nov 2023
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So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept "hard but fair" to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a "favorite game" where you likely never experienced more than fifteen minutes worth of content?

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[โ€“] lemann@lemmy.one 2 points 1 year ago (1 children)

Road Rash on the PS1, absolutely loved it but could barely win a race on it ๐Ÿ˜‚ yeeting other riders off their motorbikes was too much fun.

Also thought the video cutscenes and menus looked kinda cool back then, especially compared to the simple ones in fighting games (tekken, versus etc). Actually thinking about it now, the music on Tekken's character select screen really made you feel like you were in an arcade

[โ€“] Helix@feddit.de 3 points 1 year ago

There's a spiritual successor to Road Rash which is Road Redemption, I can recommend it. I found it to be a bit easier to control.