this post was submitted on 18 Nov 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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I just finished saving Duke Ravenguard and the first thing he did was complain about his son. Dude is kind of an ass. Is it too late to put him back in the prison? I kinda wish I hadn't saved him.

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[–] teft@startrek.website 2 points 1 year ago (1 children)

Pfft. Have two people go to the dukes room. Doesn’t matter who. It’s better if you haste potion first but depending on the difficulty you might not have to. Throw health potions at the duke. Then throw him from his cell. It gets him clear of the spiders. Then throw a haste potion on the duke and you’re good to go. Also the doors leading to the room with the respawning sahuagin can be shut with the lever beside the door. Keeps those fuckers away from your Gondians.

[–] Anticorp@lemmy.ml 3 points 1 year ago (1 children)

Huh, I read about this mission before hand and was expecting it to be very difficult. Reading about it doesn't really give you a clear picture of what you're going to encounter, but it does let you know that you only have 6 turns to get everyone out. I had everyone drink speed potions as soon as their turns started. The Duke wasn't an issue at all. The spiders popped up and exploded, bringing his health down, but the spiders never got a round two. Astarion can attack I think 7 times in one round with speed potion, and I think 11 times if he uses action surge. He hits hard too. So I had Astarion run over and end those spiders. He killed all of them in 1 turn. I suppose a well placed fireball or other AOE could do the trick too. Once the spiders are dead then it's just a quick dash to the sub and the Duke is safe. The biggest challenge is making sure you don't get restrained by one of the Naga or whatever those things are. The second biggest is making sure that you send people down each of the correct 3 corridors. Send extra people to the corridor that is flooding since you will have extra NPC enemies pop up there. If you take Wyll and have an earth elemental summoned, you can leave it there and all of the enemies will pound on that thing while you make your way to safety.

[–] teft@startrek.website 4 points 1 year ago* (last edited 1 year ago) (2 children)

Send extra people to the corridor that is flooding since you will have extra NPC enemies pop up there.

This is not a good strat for that part. Send your longest distance runner down there on turn one. Make sure they have a bow. Free the chair lady first and shoot the lever to free the other. Then go to the door and wait just outside. Once those two get past the door you can just close the door using the outside door lever and you don't have to deal with those Sahuagin at all. They can't get through the door. You only have to spend one turn and one person in there. Those sahuagin are menaces on tactician which is why I just lock them up.

[–] Anticorp@lemmy.ml 2 points 1 year ago* (last edited 1 year ago) (1 children)

Oh, nice! I didn't realize you can close the door. Isn't there two levers to pull in that room? Did you miss a prison cell door? I can't recall off-hand. I guess just use this strategy and check if there's an extra door lever. I also didn't realize that you can just shoot the levers. That's brilliant.

[–] teft@startrek.website 1 points 1 year ago (1 children)

Technically omeluum the mind flayer from the underdark is back there too if you did his quests but he can teleport.

But no there is just the lady in the chair and the dwarf lady (maybe halfling) locked in a cell in that room. There are two door levers to close the doors but they are one for each door. One is just outside the room with the respawning sahuagin and the other is on the opposite end of that corridor. You can’t really use that one to lock them out though since you’d be on the wrong side of the door.

I love optimizing my route through the iron throne. I’ve done it like 8 or 9 times now. If you have flying it makes the entire place a joke. Basically fly to everyone turn one, free everyone turn two, and escape on turn three.

[–] Anticorp@lemmy.ml 2 points 1 year ago (1 children)

I tried casting fly one time. It seemed to just give me regular movement options and I couldn't figure out how to actually fly, so I've never looked into it again. It gives you a ton of movement distance? I'm on PS5 for the most part, so some of the interfaces are not readily apparent.

[–] teft@startrek.website 2 points 1 year ago (1 children)

I'm on ps5 too. Basically for fly the interface lies. The best way to use it is fly to the edge of the circle it shows you, and then fly again. You can use it as many times as you like as long as you have movement left. I think fly is like 30 meters so with haste its 60 meters and that is basically the submarine to the rooms. The reason you have to fly to the edge of the targeting circle and then fly again is because there is a bug that doesn't show you the true distance.

[–] Anticorp@lemmy.ml 2 points 1 year ago (2 children)

Thanks! Do you need to do anything to get off the ground, or will it just start hovering when you move?

[–] teft@startrek.website 2 points 1 year ago

As long as you only click to where the targeting circle ends you’ll float over to it. If you click past the circle you’ll walk first wasting some flight movement.

[–] teft@startrek.website 1 points 1 year ago* (last edited 1 year ago) (1 children)

I think i misread this when I woke up. You have to click the fly action first (you get this action from illithid powers, grant flight spell, or potion of flying), then click to where you want to move. Don't click outside the giant circle or youll start walking first and that will use up some movement of flight. You can see how much movement you have left by looking at the bottom of your screen and that little yellow line is the amount of movement you have left relative to your maximum movement. Also if you have everyone use the astral touched tadpole they will get flight for free so you can have your whole squad flying if you pass a few persuasion/intimidation checks.

[–] Anticorp@lemmy.ml 1 points 1 year ago (1 children)

Where is the flight button? I didn't see the option when I cast fly on my wizard. I only tried it one time when I was trying to get inside of lower city, and it just kept saying "can't find path", so I gave up and never cast it again. Does it appear in the radial menu?

[–] teft@startrek.website 2 points 1 year ago (1 children)

It appears in the radial only if you have flight status. So you cast flight on yourself, then you click the fly action, then you have to choose where to land. The path can't be blocked which is why you were getting that message. Also the pathing can be weird so sometimes i have to rotate my camera to get the path right and then flight will work.

[–] Anticorp@lemmy.ml 2 points 1 year ago (1 children)
[–] teft@startrek.website 1 points 1 year ago
[–] coffee_poops@sh.itjust.works 1 points 1 year ago (1 children)

You just left ::: Omellum::: ??

[–] teft@startrek.website 1 points 1 year ago (1 children)

He can teleport so i dont count him. Also I almost never do his quests.

[–] coffee_poops@sh.itjust.works 1 points 1 year ago (1 children)

He doesn't teleport when he's strapped to a chair...

[–] teft@startrek.website 1 points 1 year ago

Yes, but you can close the door and teleport with him. But again I almost never do his quests so for me he is almost never back there.