this post was submitted on 12 Jul 2023
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Any weird/controversial opinions? I'll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi's tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn't have.

I'll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

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[–] magic_lobster_party@kbin.social 4 points 1 year ago* (last edited 1 year ago) (1 children)

I think the combos in Street Fighter are already too much.

How should I twist the stick to make the special attack for this character? Hold on, pause the game so I can look up. Oh, I filled up the ultra attack meter, let me check how to perform it for this character.

They should just adopt the control scheme they implemented for Ryu in Smash Bros. Forward + B for Hadouken, Up + B for Shuriyuken, etc.

[–] Gabadabs@kbin.social 8 points 1 year ago (1 children)

They did, SF6 has "modern controls" as the default, that get rid of motion inputs entirely.

[–] magic_lobster_party@kbin.social 2 points 1 year ago (1 children)
[–] Gabadabs@kbin.social 2 points 1 year ago

Instead of being a six button fighter with motion controls (which are available still), you have light, medium, heavy, and special buttons. Specials are essentially just hitting the special button while either in neutral or pushing the stick left right up or down. It also has a system that will let you repeatedly hit one attack to do some preset auto combos. It's really nice!